Assassins Creed Unity review (2020)

Unity arrived a year after the well-received AC IV: Black Flag, and was the first Assassins Creed game to be written specifically for the PS4 and Xbox One generation. Ubisoft really tried to push their technology, with some groundbreaking indoor/outdoor lighting transitions, and insane numbers of NPC’s on the screen. Back in 2014 when the game launched, reviews were lukewarm. There was a lot of talk of visual glitches and bugs, with characters suffering from distracting texture pop-in, and the player sometimes getting so completely stuck on a piece of the world that the game had to be restarted. I didn’t buy the game at the time, although at some point years later I saw it being (almost) given away for £0.99 and grabbed an Xbox One copy. Shamefully, I played it once for about 30 minutes and completely forgot about it, but I remember being quite impressed and wondering if the reviews were a bit harsh.

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